This rules and regulations are made according to the World English-Language Scrabble® Players Association (WESPA) Game Rules Version 3.0.
Players are advised to read the full game rules here : http://www.wespa.org/rules/rulesv3.pdf
Each player will be given a total of 25 minutes to play his/her turn for the whole game with 10 points/minute overtime penalty (maximum 5 minutes).
By pressing the timer in the course of playing a word, exchanging or passing, a player indicates a final choice of move. The move may not be changed after this act.
Each player will be given a score sheet paper, on which they will keep track of both players’ score.
After the game ends, both player must synchronize their score sheets before signing the result slip.
A game result slip signed by both players is final, and binds the players and the Tournament Director.
Any player may use their turn to replace any or all of the tiles in their rack. They may do so by discarding them face down, drawing the same number of new tiles, then mixing the discarded tiles with those remaining in the bag. They then await their next turn to play.
Passing (missing a turn)
Instead of placing tiles on the board, or exchanging tiles, a player may also decide to pass, whether or not they are able to make a word (or words).
Placing the first word
The first player combines two or more of their tiles to form a word and places them on the board to read either across or down with one tile on the centre square (ribbon). Diagonal words are not permitted.
All tiles played in this and subsequent turns must be placed in one continuous line horizontally or vertically.
The official word source is Collins Official SCRABBLE® Words, 4th edition, 2015.
Once a tile has been placed on the board, it may not be moved unless the word is successfully challenged.
Once a word has been played, the word may be challenged before the score is added up and the next player starts their turn. At this point only, you may consult a dictionary to check spelling or usage.
Player may neutralize their timer during challenge.
If the word challenged is unacceptable, the player takes back their tiles and loses their turn. Otherwise, the challenger gets 5 points penalty per unsuccessfully challenged word.
BOARD Premium Spaces
The playing board consists of 15 x 15 squares in the playing area with grid lines to separate the squares. There are special premium squares on the board with bonus score values:
If a word crosses both premium letter and word squares, all the bonus letter values are added up before the complete word score is double or tripled.
- Premium Letter Squares
- A light blue square doubles the score of a letter placed on it.
- A dark blue square triples the score of a letter placed on it.
- Premium Word Squares
- A light red square doubles the score of the word.
- A dark red square triples the score of the word.
The bonus scores of the premium squares only apply to the turn in which the tiles are placed on them.
When a blank is placed on a Triple or Double Word square, the sum of the tiles in the word is doubled or tripled even though the blank itself has no score value. When it is placed on a Triple or Double Letter square, the value of the blank tile is still zero.
Scoring the first word
A player completes their turn by counting and announcing their score, which is recorded to each player scoresheets.
The score for the turn is calculated by adding up all the values of the numbers on the tiles, plus any premium values from utilising the premium squares.
Ending a turn
At the end of every turn, the player draws as many new tiles as they have played, thus always keeping seven tiles in their rack.
Next Player’s turn
The second player and then each player in turn, has the choice of exchanging tiles, passing or adding one or more tiles to those already played so as to form new words of two or more letters.
All tiles played in any one turn must be placed in one row only across or one column only down the board. If they touch other tiles in adjacent rows, they must form complete words crossword fashion, with all such tiles.
The player gets full score for all words formed or modified by their play. Include the bonus scores of any premium squares on which they have placed the tiles.
There are five different ways that new words can be formed:
- Adding one or more tiles to the beginning or end of a word already on the board, or to both the beginning and end of that word.
- Placing a word at right angles to a word already on the board. The new word must use one of the letters of the word already on the board.
- Placing a complete word parallel to a word already played so that adjoining tiles also form complete words. In this example, more than one word is formed in the same turn and each word is scored. The common letters are counted (with full premium value, when they are on premium squares) in the score for each word.
- The new word may also add a letter to an existing word.
- The last variation would be to “bridge” two or more letters. (This can only happen on the 4th move or later in the game.) Sometimes a word may cross two premium word squares. The word score is doubled then redoubled - 4 times the complete word score; or tripled and then re-tripled - 9 times the complete word score!
End of the game
The game ends when :
Before leaving the playing area, BOTH players must ensure that the tiles are left on the board in preferably four 5x5 grids or one 10x10 grid.
- 'Playing out' occurs when, after completing a turn, a player has no tiles remaining and no tiles remain to be drawn from the bag. When one player has played out, his or her score is increased by twice the value of the opponent's unplayed tiles, and the opponent's score is unchanged.
- Six consecutive turns scoring zero, resulting from any combination of passes, exchanges and successful challenges. If this occurs, each player's final score is reduced by the total value of the tiles on his or her rack.
- Each timer will start at the same time despite the absence of the player.
- A player who fails to arrive before his or her assigned game time expires forfeits that game.
- A late player whose timer has been started may elect to forfeit the game if his or her assigned game time is less than 15 minutes.
- A game forfeited caused by late arrivals will count as a win for the opponent by a margin of 100 points.
Any Scrabble committee member decision are final. Please note that the committees may give penalties (such as minus point, ban, or disqualify) to players who committed any kind of cheating and/or abusive behaviour.